0.73
Getting Lethal [DEMO] » Devlog
patch notes for 0.73. the major features of this one are the deconstruction menu, explosion knockback, and sanity
- new floating islands layout that has a 50/50 chance to appear at the bottom of a cave, instead of the usual 'depths' layout which is just a normal cave
- explosions will now propel you and any entities in the blast radius
- added the propulsion grenade, an unlockable item that is a harmless grenade meant solely for traversal
- fixed a couple bugs relating to notifications
- text can have colors and effects now although this is rarely used
- tweaked some stuff relating to explosions
- fixed bug where a grenade exploding would disable a bunch of crucial stuff forever
- new upgrade called 'better hud' that shows you misc info
- you can now pick up processors and smelters
- there is now a deconstruction menu where you can deconstruct things into other things
- added a sanity mechanic, where certain things can give you virtual insanity which messes with your vision in certain ways
- added luciniol, an item that restores your sanity
Files
Getting Lethal [DEMO] 0.73.html Play in browser
2 days ago
Getting Lethal [DEMO]
mine stuff, sell stuff, buy stuff, and don't die
| Status | In development |
| Author | ivory |
| Genre | Platformer |
| Tags | 2D, mining, No AI, Pixel Art, Sandbox, Scratch, Side Scroller |
| Languages | English |
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