<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Getting Lethal [DEMO] Devlog - itch.io</title><link>https://ivorytime.itch.io/getting-lethal</link><description>you&#039;re a robot hopping between planets, mining stuff, and trying not to die</description><item><guid>https://ivorytime.itch.io/getting-lethal/devlog/1509515/068</guid><title>0.68</title><link>https://ivorytime.itch.io/getting-lethal/devlog/1509515/068</link><pubDate>Sun, 03 May 2026 22:27:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>mostly bug fixes ores in the inventory now have the same color effect as the terrain (for easier identification) the approacher is now less likely to spawn ores and unable to spawn water the number di...</p>]]></description></item><item><guid>https://ivorytime.itch.io/getting-lethal/devlog/1507528/whoopsie-i-forgot-to-disable-the-dev-tools</guid><title>Whoopsie! I Forgot To Disable The Dev Tools!</title><link>https://ivorytime.itch.io/getting-lethal/devlog/1507528/whoopsie-i-forgot-to-disable-the-dev-tools</link><pubDate>Sat, 02 May 2026 00:34:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>fixed being able to press M to kill yourself, K and L to stop the game, and U to display the whole map...</p>]]></description></item><item><guid>https://ivorytime.itch.io/getting-lethal/devlog/1507522/bug-fixes</guid><title>bug fixes</title><link>https://ivorytime.itch.io/getting-lethal/devlog/1507522/bug-fixes</link><pubDate>Sat, 02 May 2026 00:27:54 GMT</pubDate><category>devlog</category><description><![CDATA[<p>fixed: bonnie&#039;s and clyde&#039;s menus no longer incredibly broken approacher can no longer place impassable tiles ore now drops at full inventory...</p>]]></description></item></channel></rss>